Matches · Midnight Season 1

MMR: gaps, wins and match length

In 3v3 EU, below a 100-point MMR gap, the higher-rated team wins what a standard Elo formula predicts (61.1% with a gap of 50 to 99 points). Beyond that, it wins less often: 60.7% instead of 66.9% with a gap of 100 to 149 points. A logged match lasts 2:13 (median) between 1800 and 2099 MMR, 2:25 at 2400 MMR and up.

In 2v2 EU, below a 100-point MMR gap, the higher-rated team wins what a standard Elo formula predicts (59.5% with a gap of 50 to 99 points). Further up, with a gap of 200 points or more, it wins less often: 60.1% instead of 82.6%. A logged match lasts 2:06 (median) between 1800 and 2099 MMR, 2:34 at 2400 MMR and up.

In Solo Shuffle EU, a logged round lasts 1:57 (median).

In 3v3 US, from an MMR gap of 1 to 24 points, the higher-rated team wins more often than a standard Elo formula predicts: 52.0% instead of 51.4%. A logged match lasts 2:13 (median) between 1800 and 2099 MMR, 2:35 at 2400 MMR and up.

In 2v2 US, below a 50-point MMR gap, the higher-rated team wins what a standard Elo formula predicts (56.7% with a gap of 25 to 49 points). Beyond that, it wins more often: 63.8% instead of 60.0% with a gap of 50 to 99 points. A logged match lasts 2:00 (median) between 1800 and 2099 MMR, 2:17 at 2400 MMR and up.

In Solo Shuffle US, a logged round lasts 2:01 (median).

Season ended Aug 11, 2026Matches from Jul 18 to Aug 11, 2026

What an MMR gap is worth

Wins for the higher-rated team by MMR gap, with their margin of error; dashed, a standard Elo formula, only as a reference: Blizzard's own formula isn't public

of matches won by the higher-rated team, gap of 1 to 24 points
51.3%
of matches won by the higher-rated team, gap of 150 to 199 points
67.7%
Wins for the higher-rated team by MMR gap, 3v3, EUThe higher-rated team wins 51.3% of matches at the smallest gap, and 67.7% at the biggest. Details in the table.50%60%70%80%Observed 67.7%Elo formula1 to 2425 to 4950 to 99100 to 149150 to 199Wins for the higher-rated team by MMR gap, 3v3, EUThe higher-rated team wins 51.3% of matches at the smallest gap, and 67.7% at the biggest. Details in the table.50%60%70%80%1 to 2450 to 99150 to 199
Thick line: wins for the higher-rated team. Band: the margin of error. Dashes: what the Elo formula predicts.
Show the chart's numbers (table)
Wins for the higher-rated team by MMR gap, 3v3, EU
MMR gapWins, higher-rated teamMargin of errorElo formulaMatches
1 to 2451.3%50.5 to 52.051.3%15,874
25 to 4954.4%52.0 to 56.554.8%2,184
50 to 9961.1%58.1 to 63.960.1%1,116
100 to 14960.7%56.5 to 64.666.9%506
150 to 19967.7%63.5 to 71.973.3%446

By MMR gap, in points

1 to 24
51.3%Elo 51.3%
25 to 49
54.4%Elo 54.8%
50 to 99
61.1%Elo 60.1%
100 to 149
60.7%Elo 66.9%
150 to 199
67.7%Elo 73.3%

Not enough uploaded matches for gaps of 200 points or more: they are missing from the chart.

Source: arena logs uploaded by players, Jul 18 to Aug 11, 2026 · matches per row in the table · methodology

How long a match lasts

Length without the preparation phase, by average MMR level

Length of 3v3 matches by average MMR level, EU
Average MMRMedian lengthSpreadMatches
1800 to 20992:131:29 · 3:257,504
2100 to 23992:231:36 · 3:4810,898
2400 and up2:251:33 · 3:492,469

2:13

per match (median), between 1800 and 2099 MMR

One match in two lasts between 1:29 and 3:25.

Matches below 1800 MMR are too rare in the logs to be published.

White line: the median length, as many longer matches as shorter ones. Gray box: one match in two. Thin line, end to end: eight in ten.

Source: arena logs uploaded by players, Jul 18 to Aug 11, 2026 · matches per row in the table · methodology

What an MMR gap is worth

Wins for the higher-rated team by MMR gap, with their margin of error; dashed, a standard Elo formula, only as a reference: Blizzard's own formula isn't public

of matches won by the higher-rated team, gap of 1 to 24 points
52.6%
of matches won by the higher-rated team, gap of 200 points or more
60.1%
Wins for the higher-rated team by MMR gap, 2v2, EUThe higher-rated team wins 52.6% of matches at the smallest gap, and 60.1% at the biggest. Details in the table.50%60%70%80%90%Observed 60.1%Elo formula1 to 2425 to 4950 to 99200 and upWins for the higher-rated team by MMR gap, 2v2, EUThe higher-rated team wins 52.6% of matches at the smallest gap, and 60.1% at the biggest. Details in the table.50%60%70%80%90%1 to 2450 to 99200 and up
Thick line: wins for the higher-rated team. Band: the margin of error. Dashes: what the Elo formula predicts.
Show the chart's numbers (table)
Wins for the higher-rated team by MMR gap, 2v2, EU
MMR gapWins, higher-rated teamMargin of errorElo formulaMatches
1 to 2452.6%51.1 to 54.051.5%4,567
25 to 4956.8%53.8 to 59.354.9%1,140
50 to 9959.5%55.9 to 63.159.9%687
200 and up60.1%54.5 to 66.082.6%414

By MMR gap, in points

1 to 24
52.6%Elo 51.5%
25 to 49
56.8%Elo 54.9%
50 to 99
59.5%Elo 59.9%
200 and up
60.1%Elo 82.6%

Not enough uploaded matches for gaps of 100 to 149 points and of 150 to 199 points: they are missing from the chart.

Source: arena logs uploaded by players, Jul 18 to Aug 11, 2026 · matches per row in the table · methodology

How long a match lasts

Length without the preparation phase, by average MMR level

Length of 2v2 matches by average MMR level, EU
Average MMRMedian lengthSpreadMatches
1800 to 20992:061:20 · 3:032,695
2100 to 23992:221:33 · 3:323,720
2400 and up2:341:37 · 3:53911

2:06

per match (median), between 1800 and 2099 MMR

One match in two lasts between 1:20 and 3:03.

Matches below 1800 MMR are too rare in the logs to be published.

White line: the median length, as many longer matches as shorter ones. Gray box: one match in two. Thin line, end to end: eight in ten.

Source: arena logs uploaded by players, Jul 18 to Aug 11, 2026 · matches per row in the table · methodology

How long a round lasts

Length of a Solo Shuffle round, without the preparation phase, across every uploaded round

Length of Solo Shuffle matches by average MMR level, EU
Average MMRMedian lengthSpreadRounds
All levels1:571:19 · 2:3418,256

1:57

per round (median)

One round in two lasts between 1:19 and 2:34.

White line: the median length, as many longer rounds as shorter ones. Gray box: one round in two. Thin line, end to end: eight in ten.

Source: arena logs uploaded by players, Jul 18 to Aug 11, 2026, in rounds · rounds per row in the table · methodology

What an MMR gap is worth

Wins for the higher-rated team by MMR gap, with their margin of error; dashed, a standard Elo formula, only as a reference: Blizzard's own formula isn't public

of matches won by the higher-rated team, gap of 1 to 24 points
52.0%
of matches won by the higher-rated team, gap of 200 points or more
70.2%
Wins for the higher-rated team by MMR gap, 3v3, USThe higher-rated team wins 52.0% of matches at the smallest gap, and 70.2% at the biggest. Details in the table.50%60%70%80%90%Observed 70.2%Elo formula1 to 2425 to 4950 to 99100 to 149150 to 199200 and upWins for the higher-rated team by MMR gap, 3v3, USThe higher-rated team wins 52.0% of matches at the smallest gap, and 70.2% at the biggest. Details in the table.50%60%70%80%90%1 to 2450 to 99150 to 199200 and up
Thick line: wins for the higher-rated team. Band: the margin of error. Dashes: what the Elo formula predicts.
Show the chart's numbers (table)
Wins for the higher-rated team by MMR gap, 3v3, US
MMR gapWins, higher-rated teamMargin of errorElo formulaMatches
1 to 2452.0%51.4 to 52.651.4%34,062
25 to 4956.3%54.9 to 57.754.8%5,808
50 to 9961.2%59.3 to 63.059.8%2,686
100 to 14965.5%62.6 to 68.266.9%1,187
150 to 19964.7%61.5 to 67.873.1%856
200 and up70.2%65.5 to 74.481.5%517

By MMR gap, in points

1 to 24
52.0%Elo 51.4%
25 to 49
56.3%Elo 54.8%
50 to 99
61.2%Elo 59.8%
100 to 149
65.5%Elo 66.9%
150 to 199
64.7%Elo 73.1%
200 and up
70.2%Elo 81.5%

Source: arena logs uploaded by players, Jul 18 to Aug 11, 2026 · matches per row in the table · methodology

How long a match lasts

Length without the preparation phase, by average MMR level

Length of 3v3 matches by average MMR level, US
Average MMRMedian lengthSpreadMatches
1800 to 20992:131:27 · 3:2914,420
2100 to 23992:231:35 · 3:5223,625
2400 and up2:351:39 · 4:168,066

2:13

per match (median), between 1800 and 2099 MMR

One match in two lasts between 1:27 and 3:29.

Matches below 1800 MMR are too rare in the logs to be published.

White line: the median length, as many longer matches as shorter ones. Gray box: one match in two. Thin line, end to end: eight in ten.

Source: arena logs uploaded by players, Jul 18 to Aug 11, 2026 · matches per row in the table · methodology

What an MMR gap is worth

Wins for the higher-rated team by MMR gap, with their margin of error; dashed, a standard Elo formula, only as a reference: Blizzard's own formula isn't public

of matches won by the higher-rated team, gap of 1 to 24 points
52.2%
of matches won by the higher-rated team, gap of 200 points or more
76.2%
Wins for the higher-rated team by MMR gap, 2v2, USThe higher-rated team wins 52.2% of matches at the smallest gap, and 76.2% at the biggest. Details in the table.50%60%70%80%90%Observed 76.2%Elo formula1 to 2425 to 4950 to 99100 to 149200 and upWins for the higher-rated team by MMR gap, 2v2, USThe higher-rated team wins 52.2% of matches at the smallest gap, and 76.2% at the biggest. Details in the table.50%60%70%80%90%1 to 2450 to 99200 and up
Thick line: wins for the higher-rated team. Band: the margin of error. Dashes: what the Elo formula predicts.
Show the chart's numbers (table)
Wins for the higher-rated team by MMR gap, 2v2, US
MMR gapWins, higher-rated teamMargin of errorElo formulaMatches
1 to 2452.2%50.9 to 53.551.5%5,918
25 to 4956.7%54.4 to 58.955.0%1,870
50 to 9963.8%61.0 to 66.560.0%1,311
100 to 14967.3%63.6 to 70.866.8%646
200 and up76.2%73.2 to 79.081.9%819

By MMR gap, in points

1 to 24
52.2%Elo 51.5%
25 to 49
56.7%Elo 55.0%
50 to 99
63.8%Elo 60.0%
100 to 149
67.3%Elo 66.8%
200 and up
76.2%Elo 81.9%

Not enough uploaded matches for gaps of 150 to 199 points: they are missing from the chart.

Source: arena logs uploaded by players, Jul 18 to Aug 11, 2026 · matches per row in the table · methodology

How long a match lasts

Length without the preparation phase, by average MMR level

Length of 2v2 matches by average MMR level, US
Average MMRMedian lengthSpreadMatches
1800 to 20992:001:15 · 3:032,439
2100 to 23992:051:19 · 3:126,863
2400 and up2:171:30 · 3:341,765

2:00

per match (median), between 1800 and 2099 MMR

One match in two lasts between 1:15 and 3:03.

Matches below 1800 MMR are too rare in the logs to be published.

White line: the median length, as many longer matches as shorter ones. Gray box: one match in two. Thin line, end to end: eight in ten.

Source: arena logs uploaded by players, Jul 18 to Aug 11, 2026 · matches per row in the table · methodology

How long a round lasts

Length of a Solo Shuffle round, without the preparation phase, across every uploaded round

Length of Solo Shuffle matches by average MMR level, US
Average MMRMedian lengthSpreadRounds
All levels2:011:22 · 2:4039,631

2:01

per round (median)

One round in two lasts between 1:22 and 2:40.

White line: the median length, as many longer rounds as shorter ones. Gray box: one round in two. Thin line, end to end: eight in ten.

Source: arena logs uploaded by players, Jul 18 to Aug 11, 2026, in rounds · rounds per row in the table · methodology

Frequently asked questions

What is an MMR gap worth in 3v3?
In 3v3 EU, below a 100-point MMR gap, the higher-rated team wins what a standard Elo formula predicts (61.1% with a gap of 50 to 99 points). Beyond that, it wins less often: 60.7% instead of 66.9% with a gap of 100 to 149 points.
How long does a 3v3 match last?
A logged match lasts 2:13 (median) between 1800 and 2099 MMR, 2:25 at 2400 MMR and up. Matches below 1800 MMR are too rare in the logs to be published.
Where do these matches come from?
From arena logs uploaded by players, Jul 18 to Aug 11, 2026, mostly at an average MMR of 1800 or higher: they don't cover the whole ladder.