Ladder · Midnight Season 1

Win rate by rating

In 3v3 EU, the median win rate of rated characters is 50.0% at the Challenger threshold, 49.0% at the Rival threshold, 52.0% at the Duelist threshold and 52.6% at the Elite threshold; 56.9% at 2700 rating and up. Rating is the result of winning: these rates describe the season, they don't tell you what to aim for.

In 2v2 EU, the median win rate of rated characters is 55.6% at the Challenger threshold, 53.5% at the Rival threshold, 53.5% at the Duelist threshold and 55.2% at the Elite threshold; 59.7% at 2500 rating and up. Rating is the result of winning: these rates describe the season, they don't tell you what to aim for.

In Solo Shuffle EU, the median win rate of rated characters is 50.9% at the Challenger threshold, 50.0% at the Rival threshold, 50.9% at the Duelist threshold and 52.3% at the Elite threshold; 57.6% at 3100 rating and up. Rating is the result of winning: these rates describe the season, they don't tell you what to aim for.

In Blitz EU, the median win rate of rated characters is 50.0% at the Challenger threshold, 55.6% at the Rival threshold, 54.2% at the Duelist threshold and 54.8% at the Elite threshold; 56.0% at 2800 rating and up. Rating is the result of winning: these rates describe the season, they don't tell you what to aim for.

Ladder as of Aug 11, 2026

In 3v3 US, the median win rate of rated characters is 50.0% at the Challenger threshold, 48.9% at the Rival threshold, 52.1% at the Duelist threshold and 52.6% at the Elite threshold; 56.8% at 2700 rating and up. Rating is the result of winning: these rates describe the season, they don't tell you what to aim for.

In 2v2 US, the median win rate of rated characters is 55.3% at the Challenger threshold, 53.1% at the Rival threshold, 53.2% at the Duelist threshold and 54.8% at the Elite threshold; 60.5% at 2500 rating and up. Rating is the result of winning: these rates describe the season, they don't tell you what to aim for.

In Solo Shuffle US, the median win rate of rated characters is 51.0% at the Challenger threshold, 50.2% at the Rival threshold, 51.0% at the Duelist threshold and 52.4% at the Elite threshold; 58.2% at 3100 rating and up. Rating is the result of winning: these rates describe the season, they don't tell you what to aim for.

In Blitz US, the median win rate of rated characters is 50.0% at the Challenger threshold, 56.0% at the Rival threshold, 54.6% at the Duelist threshold and 54.8% at the Elite threshold; 56.5% at 2800 rating and up. Rating is the result of winning: these rates describe the season, they don't tell you what to aim for.

In RBG US, the median win rate of rated characters is 50.0% at the Challenger threshold and 55.6% at the Rival threshold. Rating is the result of winning: these rates describe the season, they don't tell you what to aim for.

Season ended Aug 11, 2026

The curve

Win rate of rated characters, per 100-point band

at the Challenger threshold (1600 to 1699) · one character in two between 43.1% and 56.1%
50.0%
at the Rival threshold (1800 to 1899) · one character in two between 45.1% and 53.7%
49.0%
at the Duelist threshold (2100 to 2199) · one character in two between 50.0% and 54.5%
52.0%
at the Elite threshold (2300 to 2399) · one character in two between 51.0% and 54.8%
52.6%
Win rate by rating, in 3v3, EUEU, in 3v3: the median win rate goes from 20.0% to 56.9% as rating goes up. Details in the table.30%40%50%60%70%ChallengerRivalDuelistElite50%Median 56.9%One character in two12001600200024002700+Win rate by rating, in 3v3, EUEU, in 3v3: the median win rate goes from 20.0% to 56.9% as rating goes up. Details in the table.30%40%50%60%70%ChallengerRivalDuelistElite50%120020002700+
Thick line: the median, half of the characters do better. Band: the middle half of the characters. Only characters with 10 games or more count. The chart starts at 1200 rating: below that, few characters and widely scattered rates. Those bands are in the table.
Show the chart's numbers (table)
Win rate by rating band, in 3v3, EU
Rating bandMedianOne in 4 belowOne in 4 aboveCharacters
below 30020.0%15.4%27.3%562
300 to 39933.3%28.6%36.4%580
400 to 49941.7%33.3%45.5%826
500 to 59946.2%37.5%54.6%1,051
600 to 69950.0%41.2%58.3%1,177
700 to 79953.3%42.1%61.5%1,246
800 to 89950.0%42.9%60.0%1,331
900 to 99952.6%43.5%62.5%1,301
1000 to 109950.0%42.3%61.1%1,216
1100 to 119950.0%41.4%60.0%1,119
1200 to 129948.2%39.4%56.5%1,262
1300 to 139946.8%39.5%55.6%1,384
1400 to 149946.9%40.9%53.6%1,729
1500 to 159949.5%43.1%56.3%3,649
1600 to 169950.0%43.1%56.1%3,233
1700 to 179949.1%43.3%54.8%2,757
1800 to 189949.0%45.1%53.7%3,071
1900 to 199950.0%47.4%53.7%2,975
2000 to 209951.3%49.2%54.6%2,931
2100 to 219952.0%50.0%54.5%2,295
2200 to 229952.6%50.8%55.0%1,645
2300 to 239952.6%51.0%54.8%2,523
2400 to 249953.8%52.0%56.1%2,153
2500 to 259955.1%53.0%57.4%1,132
2600 to 269955.6%53.5%58.5%487
2700+56.9%54.8%60.1%610

At the Duelist threshold, mode by mode

3v32100 to 2199
52.0%
2v22100 to 2199
53.5%
Solo Shuffle2100 to 2199
50.9%
Blitz2100 to 2199
54.2%

Source: Blizzard's official ladder as of Aug 11, 2026 · character count per band in the chart table · methodology

The curve

Win rate of rated characters, per 100-point band

at the Challenger threshold (1600 to 1699) · one character in two between 49.5% and 62.9%
55.6%
at the Rival threshold (1800 to 1899) · one character in two between 48.1% and 59.6%
53.5%
at the Duelist threshold (2100 to 2199) · one character in two between 50.0% and 57.9%
53.5%
at the Elite threshold (2300 to 2399) · one character in two between 52.2% and 58.9%
55.2%
Win rate by rating, in 2v2, EUEU, in 2v2: the median win rate goes from 20.0% to 59.7% as rating goes up. Details in the table.40%50%60%70%ChallengerRivalDuelistElite50%Median 59.7%One character in two12001600200024002500+Win rate by rating, in 2v2, EUEU, in 2v2: the median win rate goes from 20.0% to 59.7% as rating goes up. Details in the table.40%50%60%70%ChallengerRivalDuelistElite50%120020002500+
Thick line: the median, half of the characters do better. Band: the middle half of the characters. Only characters with 10 games or more count. The chart starts at 1200 rating: below that, few characters and widely scattered rates. Those bands are in the table.
Show the chart's numbers (table)
Win rate by rating band, in 2v2, EU
Rating bandMedianOne in 4 belowOne in 4 aboveCharacters
below 30020.0%16.7%27.3%566
300 to 39933.3%28.6%36.4%516
400 to 49941.7%33.3%45.5%739
500 to 59946.2%35.3%54.6%1,067
600 to 69950.0%41.2%63.6%1,429
700 to 79957.1%47.1%66.7%1,784
800 to 89960.0%47.4%69.2%2,002
900 to 99958.8%47.6%71.4%2,109
1000 to 109955.0%45.8%68.8%2,237
1100 to 119952.2%41.9%63.2%2,419
1200 to 129950.0%41.7%61.9%2,696
1300 to 139950.0%43.8%60.0%2,994
1400 to 149951.4%46.0%58.8%3,564
1500 to 159954.4%48.5%62.1%6,191
1600 to 169955.6%49.5%62.9%6,233
1700 to 179954.4%48.3%61.5%4,206
1800 to 189953.5%48.1%59.6%4,796
1900 to 199952.7%48.0%59.3%3,285
2000 to 209952.6%48.6%58.1%2,823
2100 to 219953.5%50.0%57.9%2,676
2200 to 229954.4%51.2%58.5%2,113
2300 to 239955.2%52.2%58.9%1,745
2400 to 249957.3%53.8%61.0%678
2500+59.7%55.6%65.1%505

At the Duelist threshold, mode by mode

3v32100 to 2199
52.0%
2v22100 to 2199
53.5%
Solo Shuffle2100 to 2199
50.9%
Blitz2100 to 2199
54.2%

Source: Blizzard's official ladder as of Aug 11, 2026 · character count per band in the chart table · methodology

The curve

Win rate of rated characters, per 100-point band

at the Challenger threshold (1600 to 1699) · one character in two between 46.9% and 55.1%
50.9%
at the Rival threshold (1800 to 1899) · one character in two between 46.2% and 54.4%
50.0%
at the Duelist threshold (2100 to 2199) · one character in two between 49.4% and 53.7%
50.9%
at the Elite threshold (2300 to 2399) · one character in two between 50.9% and 55.1%
52.3%
Win rate by rating, in Solo Shuffle, EUEU, in Solo Shuffle: the median win rate goes from 8.3% to 57.6% as rating goes up. Details in the table.30%40%50%60%70%ChallengerRivalDuelistElite50%Median 57.6%One character in two120016002000240028003100+Win rate by rating, in Solo Shuffle, EUEU, in Solo Shuffle: the median win rate goes from 8.3% to 57.6% as rating goes up. Details in the table.30%40%50%60%70%ChallengerRivalDuelistElite50%1200200028003100+
Thick line: the median, half of the characters do better. Band: the middle half of the characters. Only characters with 10 games or more count. The chart starts at 1200 rating: below that, few characters and widely scattered rates. Those bands are in the table.
Show the chart's numbers (table)
Win rate by rating band, in Solo Shuffle, EU
Rating bandMedianOne in 4 belowOne in 4 aboveCharacters
0 to 998.3%8.3%8.3%567
100 to 19916.7%16.7%16.7%1,259
200 to 29925.0%25.0%25.0%2,015
300 to 39933.3%31.3%33.3%2,664
400 to 49941.7%27.8%41.7%3,070
500 to 59950.0%33.3%50.0%3,201
600 to 69938.9%38.9%58.3%3,001
700 to 79944.4%33.3%66.7%2,782
800 to 89950.0%37.5%50.0%2,359
900 to 99941.7%38.5%55.6%2,113
1000 to 109945.8%36.7%61.1%2,044
1100 to 119944.1%38.3%50.0%2,197
1200 to 129943.3%38.9%51.9%2,582
1300 to 139946.4%41.7%49.6%3,431
1400 to 149948.0%43.8%50.7%4,118
1500 to 159949.4%44.9%52.6%5,031
1600 to 169950.9%46.9%55.1%7,114
1700 to 179950.9%46.7%55.0%5,634
1800 to 189950.0%46.2%54.4%11,074
1900 to 199950.4%47.5%54.7%6,702
2000 to 209950.4%48.3%53.9%5,776
2100 to 219950.9%49.4%53.7%7,256
2200 to 229951.4%50.2%54.0%4,538
2300 to 239952.3%50.9%55.1%7,647
2400 to 249952.4%51.1%54.8%4,850
2500 to 259953.0%51.5%55.3%3,841
2600 to 269953.6%52.0%56.1%2,917
2700 to 279954.2%52.3%56.9%2,018
2800 to 289954.6%52.5%57.5%1,126
2900 to 299955.0%53.0%58.1%700
3000 to 309955.8%53.5%58.8%507
3100+57.6%54.8%60.7%812

At the Duelist threshold, mode by mode

3v32100 to 2199
52.0%
2v22100 to 2199
53.5%
Solo Shuffle2100 to 2199
50.9%
Blitz2100 to 2199
54.2%

Source: Blizzard's official ladder as of Aug 11, 2026 · character count per band in the chart table · methodology

The curve

Win rate of rated characters, per 100-point band

at the Challenger threshold (1600 to 1699) · one character in two between 45.7% and 57.9%
50.0%
at the Rival threshold (1800 to 1899) · one character in two between 50.0% and 62.5%
55.6%
at the Duelist threshold (2100 to 2199) · one character in two between 50.8% and 58.5%
54.2%
at the Elite threshold (2300 to 2399) · one character in two between 52.0% and 58.5%
54.8%
Win rate by rating, in Blitz, EUEU, in Blitz: the median win rate goes from 26.7% to 56.0% as rating goes up. Details in the table.30%40%50%60%70%ChallengerRivalDuelistElite50%Median 56.0%One character in two12001600200024002800+Win rate by rating, in Blitz, EUEU, in Blitz: the median win rate goes from 26.7% to 56.0% as rating goes up. Details in the table.30%40%50%60%70%ChallengerRivalDuelistElite50%120020002800+
Thick line: the median, half of the characters do better. Band: the middle half of the characters. Only characters with 10 games or more count. The chart starts at 1200 rating: below that, few characters and widely scattered rates. Those bands are in the table.
Show the chart's numbers (table)
Win rate by rating band, in Blitz, EU
Rating bandMedianOne in 4 belowOne in 4 aboveCharacters
below 110026.7%20.0%30.0%872
1100 to 119936.4%31.6%40.0%1,071
1200 to 129936.7%32.1%41.7%576
1300 to 139941.2%36.1%46.2%1,479
1400 to 149942.5%38.5%47.6%2,109
1500 to 159945.8%41.7%51.9%3,694
1600 to 169950.0%45.7%57.9%5,497
1700 to 179953.3%48.2%61.1%3,866
1800 to 189955.6%50.0%62.5%4,362
1900 to 199954.4%50.0%61.3%2,200
2000 to 209953.6%50.0%59.1%1,464
2100 to 219954.2%50.8%58.5%1,324
2200 to 229953.1%50.8%57.5%674
2300 to 239954.8%52.0%58.5%1,160
2400 to 249954.6%52.1%58.2%1,321
2500 to 259954.4%52.3%57.0%767
2600 to 269954.2%52.2%56.8%592
2700 to 279955.0%53.1%57.8%505
2800+56.0%53.8%59.0%1,769

At the Duelist threshold, mode by mode

3v32100 to 2199
52.0%
2v22100 to 2199
53.5%
Solo Shuffle2100 to 2199
50.9%
Blitz2100 to 2199
54.2%

Source: Blizzard's official ladder as of Aug 11, 2026 · character count per band in the chart table · methodology

Not enough characters to draw the curve: no 100-point band has enough of them.

The curve

Win rate of rated characters, per 100-point band

at the Challenger threshold (1600 to 1699) · one character in two between 43.5% and 55.7%
50.0%
at the Rival threshold (1800 to 1899) · one character in two between 44.7% and 54.1%
48.9%
at the Duelist threshold (2100 to 2199) · one character in two between 50.0% and 54.7%
52.1%
at the Elite threshold (2300 to 2399) · one character in two between 50.9% and 54.8%
52.6%
Win rate by rating, in 3v3, USUS, in 3v3: the median win rate goes from 20.0% to 56.8% as rating goes up. Details in the table.30%40%50%60%ChallengerRivalDuelistElite50%Median 56.8%One character in two12001600200024002700+Win rate by rating, in 3v3, USUS, in 3v3: the median win rate goes from 20.0% to 56.8% as rating goes up. Details in the table.30%40%50%60%ChallengerRivalDuelistElite50%120020002700+
Thick line: the median, half of the characters do better. Band: the middle half of the characters. Only characters with 10 games or more count. The chart starts at 1200 rating: below that, few characters and widely scattered rates. Those bands are in the table.
Show the chart's numbers (table)
Win rate by rating band, in 3v3, US
Rating bandMedianOne in 4 belowOne in 4 aboveCharacters
below 30020.0%14.3%25.0%652
300 to 39933.3%26.7%36.4%632
400 to 49941.7%33.3%45.5%885
500 to 59946.2%37.5%54.6%1,187
600 to 69950.0%41.2%58.3%1,453
700 to 79953.3%42.1%61.5%1,449
800 to 89952.9%40.9%60.0%1,525
900 to 99952.6%41.7%62.5%1,537
1000 to 109950.0%42.3%61.1%1,364
1100 to 119950.0%41.4%60.0%1,321
1200 to 129948.2%39.4%59.1%1,352
1300 to 139947.2%40.5%56.0%1,545
1400 to 149947.7%41.1%55.2%1,763
1500 to 159948.9%43.1%55.9%4,046
1600 to 169950.0%43.5%55.7%3,692
1700 to 179948.7%43.0%54.7%3,246
1800 to 189948.9%44.7%54.1%3,386
1900 to 199950.0%46.6%53.6%3,572
2000 to 209951.2%48.8%54.1%3,327
2100 to 219952.1%50.0%54.7%2,691
2200 to 229952.5%50.7%55.1%1,794
2300 to 239952.6%50.9%54.8%2,519
2400 to 249953.9%52.2%56.3%2,382
2500 to 259955.3%53.2%57.9%1,119
2600 to 269956.1%53.9%59.0%486
2700+56.8%54.4%59.8%653

At the Duelist threshold, mode by mode

3v32100 to 2199
52.1%
2v22100 to 2199
53.2%
Solo Shuffle2100 to 2199
51.0%
Blitz2100 to 2199
54.6%

Source: Blizzard's official ladder as of Aug 11, 2026 · character count per band in the chart table · methodology

The curve

Win rate of rated characters, per 100-point band

at the Challenger threshold (1600 to 1699) · one character in two between 49.0% and 62.8%
55.3%
at the Rival threshold (1800 to 1899) · one character in two between 47.4% and 59.6%
53.1%
at the Duelist threshold (2100 to 2199) · one character in two between 49.7% and 57.4%
53.2%
at the Elite threshold (2300 to 2399) · one character in two between 51.9% and 59.0%
54.8%
Win rate by rating, in 2v2, USUS, in 2v2: the median win rate goes from 20.0% to 60.5% as rating goes up. Details in the table.40%50%60%70%ChallengerRivalDuelistElite50%Median 60.5%One character in two12001600200024002500+Win rate by rating, in 2v2, USUS, in 2v2: the median win rate goes from 20.0% to 60.5% as rating goes up. Details in the table.40%50%60%70%ChallengerRivalDuelistElite50%120020002500+
Thick line: the median, half of the characters do better. Band: the middle half of the characters. Only characters with 10 games or more count. The chart starts at 1200 rating: below that, few characters and widely scattered rates. Those bands are in the table.
Show the chart's numbers (table)
Win rate by rating band, in 2v2, US
Rating bandMedianOne in 4 belowOne in 4 aboveCharacters
below 30020.0%16.7%27.3%521
300 to 39933.3%28.6%36.4%502
400 to 49941.7%33.3%45.5%836
500 to 59946.2%37.5%54.6%1,213
600 to 69953.9%41.2%63.6%1,567
700 to 79957.1%44.4%66.7%2,025
800 to 89960.0%47.4%75.0%2,295
900 to 99958.8%47.6%71.4%2,381
1000 to 109957.9%46.3%68.8%2,377
1100 to 119954.6%44.4%66.7%2,392
1200 to 129952.0%42.1%61.9%2,671
1300 to 139950.0%42.9%60.9%2,968
1400 to 149951.4%45.5%60.0%3,327
1500 to 159954.6%48.4%62.1%6,531
1600 to 169955.3%49.0%62.8%6,313
1700 to 179954.8%48.5%61.8%4,222
1800 to 189953.1%47.4%59.6%4,946
1900 to 199952.6%47.0%58.6%3,527
2000 to 209952.3%48.0%58.0%2,841
2100 to 219953.2%49.7%57.4%2,924
2200 to 229953.9%50.9%58.2%2,160
2300 to 239954.8%51.9%59.0%1,766
2400 to 249956.9%53.3%60.4%729
2500+60.5%56.4%66.7%432

At the Duelist threshold, mode by mode

3v32100 to 2199
52.1%
2v22100 to 2199
53.2%
Solo Shuffle2100 to 2199
51.0%
Blitz2100 to 2199
54.6%

Source: Blizzard's official ladder as of Aug 11, 2026 · character count per band in the chart table · methodology

The curve

Win rate of rated characters, per 100-point band

at the Challenger threshold (1600 to 1699) · one character in two between 46.7% and 55.4%
51.0%
at the Rival threshold (1800 to 1899) · one character in two between 46.0% and 55.0%
50.2%
at the Duelist threshold (2100 to 2199) · one character in two between 49.4% and 54.0%
51.0%
at the Elite threshold (2300 to 2399) · one character in two between 50.9% and 55.4%
52.4%
Win rate by rating, in Solo Shuffle, USUS, in Solo Shuffle: the median win rate goes from 8.3% to 58.2% as rating goes up. Details in the table.30%40%50%60%70%ChallengerRivalDuelistElite50%Median 58.2%One character in two120016002000240028003100+Win rate by rating, in Solo Shuffle, USUS, in Solo Shuffle: the median win rate goes from 8.3% to 58.2% as rating goes up. Details in the table.30%40%50%60%70%ChallengerRivalDuelistElite50%1200200028003100+
Thick line: the median, half of the characters do better. Band: the middle half of the characters. Only characters with 10 games or more count. The chart starts at 1200 rating: below that, few characters and widely scattered rates. Those bands are in the table.
Show the chart's numbers (table)
Win rate by rating band, in Solo Shuffle, US
Rating bandMedianOne in 4 belowOne in 4 aboveCharacters
0 to 998.3%8.3%8.3%569
100 to 19916.7%16.7%16.7%1,209
200 to 29925.0%25.0%25.0%1,890
300 to 39933.3%30.8%33.3%2,683
400 to 49941.7%27.8%41.7%3,194
500 to 59950.0%33.3%50.0%3,299
600 to 69941.2%38.9%58.3%3,071
700 to 79944.4%34.8%66.7%2,880
800 to 89950.0%37.5%50.0%2,526
900 to 99944.0%41.7%55.6%2,284
1000 to 109945.8%36.7%61.1%2,105
1100 to 119946.4%39.4%50.0%2,136
1200 to 129943.9%39.5%54.2%2,535
1300 to 139946.7%41.3%50.0%3,070
1400 to 149948.1%43.8%51.0%3,761
1500 to 159949.1%44.4%52.8%4,728
1600 to 169951.0%46.7%55.4%6,689
1700 to 179951.1%46.3%55.6%5,444
1800 to 189950.2%46.0%55.0%10,788
1900 to 199950.5%47.5%55.1%6,229
2000 to 209950.6%48.3%54.2%5,348
2100 to 219951.0%49.4%54.0%6,751
2200 to 229951.4%50.1%54.0%4,320
2300 to 239952.4%50.9%55.4%7,781
2400 to 249952.6%51.2%55.0%4,618
2500 to 259953.0%51.6%55.6%3,636
2600 to 269953.8%52.0%56.3%2,625
2700 to 279954.2%52.3%57.1%1,709
2800 to 289954.7%52.6%57.6%961
2900 to 299955.1%52.8%57.8%611
3000 to 309955.9%53.6%58.9%412
3100+58.2%55.3%61.9%630

At the Duelist threshold, mode by mode

3v32100 to 2199
52.1%
2v22100 to 2199
53.2%
Solo Shuffle2100 to 2199
51.0%
Blitz2100 to 2199
54.6%

Source: Blizzard's official ladder as of Aug 11, 2026 · character count per band in the chart table · methodology

The curve

Win rate of rated characters, per 100-point band

at the Challenger threshold (1600 to 1699) · one character in two between 45.5% and 58.3%
50.0%
at the Rival threshold (1800 to 1899) · one character in two between 50.0% and 63.6%
56.0%
at the Duelist threshold (2100 to 2199) · one character in two between 51.0% and 59.4%
54.6%
at the Elite threshold (2300 to 2399) · one character in two between 51.7% and 59.0%
54.8%
Win rate by rating, in Blitz, USUS, in Blitz: the median win rate goes from 25.0% to 56.5% as rating goes up. Details in the table.30%40%50%60%70%ChallengerRivalDuelistElite50%Median 56.5%One character in two12001600200024002800+Win rate by rating, in Blitz, USUS, in Blitz: the median win rate goes from 25.0% to 56.5% as rating goes up. Details in the table.30%40%50%60%70%ChallengerRivalDuelistElite50%120020002800+
Thick line: the median, half of the characters do better. Band: the middle half of the characters. Only characters with 10 games or more count. The chart starts at 1200 rating: below that, few characters and widely scattered rates. Those bands are in the table.
Show the chart's numbers (table)
Win rate by rating band, in Blitz, US
Rating bandMedianOne in 4 belowOne in 4 aboveCharacters
below 110025.0%20.0%30.0%852
1100 to 119936.4%30.8%40.0%1,020
1200 to 129935.7%31.8%41.7%524
1300 to 139940.0%35.7%45.5%1,380
1400 to 149942.9%38.5%47.8%2,174
1500 to 159945.5%41.2%50.0%3,724
1600 to 169950.0%45.5%58.3%5,603
1700 to 179953.9%48.0%62.5%4,231
1800 to 189956.0%50.0%63.6%4,599
1900 to 199955.0%50.0%61.5%2,346
2000 to 209953.9%50.0%60.6%1,450
2100 to 219954.6%51.0%59.4%1,430
2200 to 229953.8%50.7%58.3%754
2300 to 239954.8%51.7%59.0%1,339
2400 to 249954.6%52.0%57.8%1,267
2500 to 259954.6%52.3%57.4%709
2600 to 269954.6%52.5%57.7%510
2700 to 279955.4%53.2%57.8%474
2800+56.5%54.0%59.5%1,443

At the Duelist threshold, mode by mode

3v32100 to 2199
52.1%
2v22100 to 2199
53.2%
Solo Shuffle2100 to 2199
51.0%
Blitz2100 to 2199
54.6%

Source: Blizzard's official ladder as of Aug 11, 2026 · character count per band in the chart table · methodology

The curve

Win rate of rated characters, per 100-point band

at the Challenger threshold (1600 to 1699) · one character in two between 45.1% and 57.1%
50.0%
at the Rival threshold (1800+) · one character in two between 51.3% and 62.2%
55.6%
Win rate by rating, in RBG, USUS, in RBG: the median win rate goes from 40.0% to 55.6% as rating goes up. Details in the table.30%40%50%60%70%ChallengerRival50%Median 55.6%One character in two<15001800+Win rate by rating, in RBG, USUS, in RBG: the median win rate goes from 40.0% to 55.6% as rating goes up. Details in the table.30%40%50%60%70%ChallengerRival50%<15001800+
Thick line: the median, half of the characters do better. Band: the middle half of the characters. Only characters with 10 games or more count.
Show the chart's numbers (table)
Win rate by rating band, in RBG, US
Rating bandMedianOne in 4 belowOne in 4 aboveCharacters
below 150040.0%31.3%50.0%1,179
1500 to 159950.0%44.0%57.9%677
1600 to 169950.0%45.1%57.1%628
1700 to 179950.0%46.9%56.8%410
1800+55.6%51.3%62.2%1,001

At the Duelist threshold, mode by mode

3v32100 to 2199
52.1%
2v22100 to 2199
53.2%
Solo Shuffle2100 to 2199
51.0%
Blitz2100 to 2199
54.6%

Source: Blizzard's official ladder as of Aug 11, 2026 · character count per band in the chart table · methodology

Frequently asked questions

What win rate at the Duelist threshold?
In 3v3 EU, in the 2100 to 2199 band, the median win rate of rated characters is 52.0%, and one in two sits between 50.0% and 54.5%.
Do you need a very high win rate to climb?
No: at the Elite threshold (2300 to 2399), half of rated characters win less than 52.6% of their games, and three in four less than 54.8%. These rates describe the season; they don't tell you what to aim for.
Why does the curve start at 1200?
Below 1200 rating, the bands mostly hold characters whose rating collapsed, with widely scattered win rates; they stay in the chart's table.